Replacing a more gloomy sky in the early shots. Clean up the light source on the shots with stairs. Passage through the peephole. 3D modeling of the eye under his outstretched tracking. Adding a "white noise" to the TV. Combining 3D with matte paint for the city outside the window. City gradually aging throughout the [...]
Using a special footage using compositing effect did moving particles. Just using a compositing footage created crack manifesting the appearance of a light beam. Compositing of light rays through the boards on the windows.
In a scene with dancing under the light rays in some shots did increase floor. Compositing fit floor and restored the shadows and light. Creating the appearance of cracks from hitting the wall. In the scene with a room with fans did elongation ceiling.
The hallway. At this stage salt goose created by the cave. In the scene with the body were added 3d flying coins and proanimirovany 3d mummy in the window. Shots with Wale and columns. Speaker was created by compositing animation speakers bit. Added bouncing coins under vibration. The scene where all the singers together. Here [...]
Creation of animated text wall. Substituting different time laps footage. Simulation of destruction on the floor. Manifestation of cracks occurred over several shots. Then crash simulation.
In the scene with the copier to make the 3D animation departure paper. In the scenes of travel in the car on the city to create 3D animation birds model taxis and the Motion to insert text.
Create transitions for shots using animation 3d models. Cracked glass effect from hitting skateboard. Electrical discharges.
Throughout the video was the replacement of the sky on a cloudy animated.
In the video there was a large number of improvements destruction using compositing. Sky replacement on apocalyptic. Scenes with a crack in the asphalt were made using 3d modeling and tracking. Collected and brought to reality compositing.